Virtual reality (VR) has been proposed as a potentially revolutionary medium for pornography. This research review assesses to what extent research on VR pornography has supported these possibilities, affordances, and developments. The possibilities of VR pornography are therefore related to the intensity of experience, the changing relationship with the performers and others in pornographic media, and the possibility of new, embodied experiences of arousal utilising networked, embodied technologies. Alternatively, there are interfaces that will allow for the performer and viewer to physically interact with one another and experience physical arousal from the actions of the other at a distance. The user can be embodied in one of the performers and experience a unique perspective. In terms of pornography, this is potentially revolutionary. In an effective VR environment, the user is immersed in the experience itself, feeling an embodied presence in the world presented to them and able to interact with the environment and others in the environment in ways that cannot be achieved in other media. VR can offer the feeling of ‘being there’: an increased sense of immersion and presence in a mediated experience thanks to the sensory affordances of the medium. In juxtaposition with traditional modes of experiencing pornography, such as two-dimensional (2D) displays, VR promises a new experience of pornography for the user. Virtual reality (VR) pornography is a relatively new medium for the experience of pornography.
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